
Blueprint user friendly Mass entities
Smb allows 5,000+ high-fidelity units simultaneously on screen in 60 fps with no C++ required.

For game designers
Customise and simulate behaviour of thousands of units with various types and capabilities using Blueprints, with no need for writing C++ code.

For programmers and 3D artists
Quick setup and efficient animation using Vertex Animation Textures (+ blending, LOD, and Nanite support) while keeping steady 60fps with thousands of units on screen.