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Scalable Modular Behaviour

StateTree behaviour utilizing Mass

Blueprint user friendly Mass entities

Smb allows 5,000+ high-fidelity units simultaneously on screen in 60 fps with no C++ required.

For game designers

Customise and simulate behaviour of thousands of units with various types and capabilities using Blueprints, with no need for writing C++ code.

For programmers and 3D artists

Quick setup and efficient animation using Vertex Animation Textures (+ blending, LOD, and Nanite support) while keeping steady 60fps with thousands of units on screen.