Continous minor patches & bugfixes and feature implementations on request
V0.1.1 (Before end of December 2025)
- Combat processing optimizations.
- Ranged attacks.
- MassStateTree location error repeat bugfix.
- Easier material baking process.
- BP Actor transition non-experimental.
- Selection Healthbars
V0.2.0 (Q1 2026)
- Large LOD improvements.
- Atleast 15k units on screen 60fps*.
- Collision improvements.
- Improved Grid System.
Future
V1.0.0
- Core Network Replication using Iris.
- Further optimizations
- Colony sim functionality and demo
- Customizable Ability hooks, allowing blueprint users to fully customize attacks.
