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Roadmap

Continous minor patches & bugfixes and feature implementations on request

V0.1.1 (Before end of December 2025)

  • Combat processing optimizations.
  • Ranged attacks.
  • MassStateTree location error repeat bugfix.
  • Easier material baking process.
  • BP Actor transition non-experimental.
  • Selection Healthbars

V0.2.0 (Q1 2026)

  • Large LOD improvements.
  • Atleast 15k units on screen 60fps*.
  • Collision improvements.
  • Improved Grid System.

Future

V1.0.0

  • Core Network Replication using Iris.
  • Further optimizations
  • Colony sim functionality and demo
  • Customizable Ability hooks, allowing blueprint users to fully customize attacks.

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