Scalable Modular Behaviour troubleshooting
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MassNavMeshPathFollowTask Error
This error means an entity can not walk to they location it was told to go to because of possible reasons:
- the NavMesh is not connected to the walk target location
- there is no NavMesh at walk target
- An entity has been pushed away from the NavMesh (usually collision)
It can happen due to loss of framerate, making entities not navigate properly. Note: framerate is much better in shipped builds
Large FPS drain on play
First check if you have any StateTree windows open, when they are open and debug is enabled a lot of data is saved every frame which causes performance issues.
Entities not moving
First check that the NavMesh is on the entity path and that the entity is on the NavMesh
Visual bug on entities
If your material looks like this first try to load them by opening the materials
If it keeps looking this way rebake

How to rebake
Delete the files for your Vertex Animation in the plugin DataFolder
Then bake on a character or actor and set the skeletal mesh on your BP_Smb_Bake_Component
Alt tab floating
When alt tabing the entities may start floating and will attempt to recover their location.
DeathPhysicsFragment type not recognised
This is an error that is being worked on, it is likely due to StaticMeshes not being loaded when entities spawn.
Ability Sounds and VFX missing
Sounds and VFX for skills need to be loaded before they are used by entities. Ensure they load into the level first.