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Scalable Modular Behaviour troubleshooting

If you have any question not covered here, ask me on Discord: https://discord.gg/jMuyKj5aYn

MassNavMeshPathFollowTask Error

This error means an entity can not walk to they location it was told to go to because of possible reasons:

  • the NavMesh is not connected to the walk target location
  • there is no NavMesh at walk target
  • An entity has been pushed away from the NavMesh (usually collision)

It can happen due to loss of framerate, making entities not navigate properly. Note: framerate is much better in shipped builds

Large FPS drain on play

First check if you have any StateTree windows open, when they are open and debug is enabled a lot of data is saved every frame which causes performance issues.

Entities not moving

First check that the NavMesh is on the entity path and that the entity is on the NavMesh

Visual bug on entities

If your material looks like this first try to load them by opening the materials

If it keeps looking this way rebake

WPO issue on Static Meshes

How to rebake

Delete the files for your Vertex Animation in the plugin DataFolder

Then bake on a character or actor and set the skeletal mesh on your BP_Smb_Bake_Component

Alt tab floating

When alt tabing the entities may start floating and will attempt to recover their location.

DeathPhysicsFragment type not recognised

This is an error that is being worked on, it is likely due to StaticMeshes not being loaded when entities spawn.

Ability Sounds and VFX missing

Sounds and VFX for skills need to be loaded before they are used by entities. Ensure they load into the level first.